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The CharlatansSession 2

The Scribe's Commission

The Keep of the Borderlands was bigger on the inside than it suggested from the road. Markets, a smithy, a temple with its doors open, a tavern that smelled like someone was already planning something inadvisable. The kind of place people came to when everywhere else had stopped being an option, and had quietly built something functional out of that.

Bartho gave them the standard orientation at the gate. The Keep wasn't a charity. Everyone contributed — labour, skills, or coin. If they wanted more than a bed and a meal, they could take their questions up to the castle and speak with someone who gave out proper assignments.

They dispersed for a few hours. Elaazar went to the temple. Cylia went to find a healer for her arm. Arya went to find the person in charge of information.

That turned out to be the scribe.


He occupied a small room off the main hall that was mostly map and partially man — surrounded on three sides by charts and notes, with the look of someone who found the world comprehensible only when it was laid out flat on vellum. He looked up at Arya with the expression of a man who had been waiting for someone useful to walk in and was cautiously optimistic.

"The surrounding areas," he said, spreading his hands over a map with visible frustration. "Incompletely documented. The woods to the west, the fens to the east, the Tamarack Stand to the north — all marked but not described. I need them filled in."

The reward he named was solid. Arya studied the blank spaces on the map with her scholar's eye and thought about the abandoned wagon on the road, about the selective robbery that wasn't really a robbery. The blank spaces had the feel of places that people had stopped wanting to talk about.

"We'll take it," said Cylia, who had appeared in the doorway while this conversation was happening.

The scribe looked at her. Then at Arya. Then at Elaazar, who could be heard in the corridor asking someone for directions. He pressed his lips together and decided this would have to do.


They started with the woods. It was the closest, and the scribe's notes on it were the thinnest, which usually means someone had a reason to keep it thin.

The first thing they found was not the hermit's hut. It was the statue.

It stood in a clearing that didn't appear on any of the scribe's charts — a stone figure, tall and carved in the likeness of something between a man and something that wasn't, with a wide flat face and horns that curved forward. Old, definitely. Older than the Keep. The kind of thing that had been standing in one spot long enough to become part of the landscape, and someone had decided recently to start paying attention to it again.

The cultists around it were mid-ritual when the party walked in on them. Five figures in plain robes, voices low and overlapping in a pattern that was clearly building to something. One of them, standing apart from the rest, was working with their hands in the specific way of people channelling something.

The ground around the statue cracked. A skeleton clawed its way up. Then another.

The fight broke out simultaneously from three directions — the robed cultists, the two skeletons, and the summoner who kept working despite everything happening around them. Arya dealt with the summoner. Cylia dealt with the people who came at her. Elaazar turned the skeletons with the firm authority of a man whose god has opinions about the undead.

When the clearing went quiet, the statue was still standing. It would be standing for a while yet.


The hermit's hut was an hour deeper into the woods, easy to miss and clearly meant to be. But the smoke from the chimney gave it away, and the door opened before they knocked.

The elf who answered was older than she looked in the way elves often are, with ink-stained hands and the calm manner of someone who lived alone by choice and was fine with company on her own terms. She called herself an herbalist, which was accurate — the hut smelled like half a forest's worth of dried plants, and bundles of them hung from every beam. She offered tea and information freely, spoke about the woods with the familiarity of long residence, and asked nothing in return except that they not break anything.

They sat and talked for a while. She knew the area well — too well to pretend she hadn't noticed the cultists at the statue. She had opinions about the state of the forest that were worth writing down.

They thanked her, noted the hut's location on their copy of the map, and moved on.


The sacred spring was another hour in, past a stand of silver birch that stood in a loose ring like they'd been placed there. The water was cold and clear and had something in it that wasn't quite visible but was definitely there — a faint presence, something settled in the stone beneath the pool. They each drank a handful. The fatigue from the statue fight eased. Something better than rest moved through them.

Elaazar knelt at the edge for a while. The spring was the closest thing he'd found all week to the quality of the Blue Flame — something purposeful and still, right where it was supposed to be.


The sprites were waiting on the path back.

Four of them, barely bigger than a hand each, hovering with the alert energy of creatures who had an agenda. They communicated in a mix of old forest words and gestures, and Arya — who had studied older languages — translated: they challenged the party to a practice bout. A friendly sparring match. They would attack, the party would defend, and both sides would stop before it became serious. In exchange: sharper reflexes, better instincts.

The party looked at the sprites. Then at each other. Then at the bruises from the statue fight, which were still fresh.

"We appreciate it," Arya said politely, in the old tongue. "Another time."

The sprites looked briefly affronted, then shrugged in the way of creatures who had better things to do anyway, and vanished between the trees.

"Good call," Cylia said.

They walked back to the Keep as the light failed, and the scribe got the first of his blank spaces filled in.


Next episode: A cultist on the road tries to recruit the wrong people — and the party leaves a trap that turns the whole Keep upside down.